

Simkins 8 Online Freeform Role-Playing Games 159 Jessica Hammer 9 The Impact of Role-Playing Games on Culture 172 Esther MacCallum-Stewart, Jaakko Stenros, and Staffan Björk PART IIIĭisciplinary Perspectives 189 10 RPG Theorizing by Designers and Players 191 Evan Torner 11 Performance Studies and Role-Playing Games 213 Sarah Hoover, David W. Simkins, Jaakko Stenros, and Ian Sturrock 6 Single-Player Computer Role-Playing Games 107 Douglas Schules, Jon Peterson, and Martin Picardħ Multi-Player Online Role-Playing Games 130 Mark Chen, Riley Leary, Jon Peterson, and David W. Tuomas Harviainen, Rafael Bienia, Simon Brind, Michael Hitchens, Yaraslau I. White, Jonne Arjoranta, Michael Hitchens, Jon Peterson, Evan Torner, and Jonathan Walton 5 Live-Action Role-Playing Games 87 J. Zagal and Sebastian Deterding PART IIįorms 53 3 Precursors 55 Jon Peterson 4 Tabletop Role-Playing Games 63 William J.

Zagal PART Iĭefinitions 17 2 Definitions of “Role-Playing Games” 19 José P. R64 2018 | DDC 793.93-dc23 LC record available at ISBN: 978-0-7 (hbk) ISBN: 978-3-2 (ebk) Typeset in Bembo by codeMantraįoreword viii 1 The Many Faces of Role-Playing Game Studies 1 Sebastian Deterding and José P. Title: Role-playing game studies: transmedia foundations / edited by José P.

Library of Congress Cataloging in Publication Data Names: Zagal, José Pablo, editor. Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Zagal and Sebastian Deterdingįirst published 2018 by Routledge 711 Third Avenue, New York, NY 10017 and by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business © 2018 Taylor & Francis The right of the editors to be identified as the authors of the editorial material, and of the authors for their individual chapters, has been asserted in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. Role-Playing Game Studies Transmedia FoundationsĮdited by José P. He received his PhD in computer science from Georgia Institute of Technology in 2008. He also serves as the Editor-In-Chief of DiGRA’s flagship journal Transactions of the Digital Games Research Association (ToDiGRA).

In 2016, he was honored as a Distinguished Scholar by the Digital Games Research Association (DiGRA) for his contributions to the field of game research. He wrote Ludoliteracy (2010) and edited The Videogame Ethics Reader (2012). Zagal is an Associate Professor with the University of Utah’s Entertainment Arts & Engineering program. He holds a PhD in media studies from Hamburg University. He is founder and organizer of the Gamification Research Network and co-editor of The Gameful World (MIT Press, 2015), a book about the ludification of culture. He has been an RPG player and designer for more than 20 years and has published ethnographic portraits of the German pen-and-paper RPG subculture. Sebastian Deterding is a Reader at the Digital Creativity Labs at the University of York (York, UK). Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume.
